
FAQ
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Every time you enter the Maze it’s randomized; your experience can be vastly different from one run to the next. Don’t be discouraged if the world ends up conspiring against you early on, just try again. Likewise, in a multiplayer game you can never rest easy, nor do you have to fall in dismay, no matter how far behind you may be as the Maze giveth, and the Maze taketh away.
However, you’re by no means left adrift on the oceans of RNG, there are plenty of systems and strategies you can use to tilt the odds heavily in your favor as long as you take a moment to get to know the game.
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In Warlocks Maze you play as a party of adventurers and most of the common RPG elements are there for each adventurer. They can level up and equip gear, they have abilities that impact how they get along with each other and what they can do in combat, and they have stats (Strength, Agility and Magic) that makes them more or less suited for different tasks or events.
Some might consider the game a full fledged RPG, others might be more hesitant due to a lack of dialog options and the fact that your influence over each individual characters progression is someone limited. This is a tradeoff we made to smooth out the flow of the game if you want to play with very large parties or in very large multiplayer games.
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Two important distinctions are the focus on group vice individual tactics and a combat system that does away with hit points in favor of a risk factor and injuries.
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No, the faction you pick at the start will stick with you the entire run. Your representative might vary depending on who you’re negotiating with if you’re interacting with members of other parties, but your main faction (and recruitment odds due to it, as well as the token you move around on the map) stays the same no matter what.
Lets say you start as a Goldhammer party, pick up a few humans and maybe a boar or two along the way, yet after a tragic defeat all your dwarfs have died. Well the people you picked up along the way took up arms for a group that represents the Goldhammers, that group changing along the way to mostly be mercenaries doesn’t change the fact that the group still is there on behalf of the Goldhammers.
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We know, it’s not intentional, and we are working on it. Adding a gender classification for each unit and name, correcting for it if we change the gender, and making an alternative unit portrait is on our priority list, but will take time. For now we want to focus on gameplay and squashing bugs.